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Global Metaverse in Entertainment Market Growth (Status and Outlook) 2022-2028

As the global economy mends, the 2021 growth of Metaverse in Entertainment will have significant change from previous year. According to our (LP Information) latest study, the global Metaverse in Entertainment market size is USD million in 2022 from USD million in 2021, with a change of % between 2021 and 2022. The global Metaverse in Entertainment market size will reach USD million in 2028, growing at a CAGR of % over the analysis period 2022-2028.
The United States Metaverse in Entertainment market is expected at value of US$ million in 2021 and grow at approximately % CAGR during forecast period 2022-2028. China constitutes a % market for the global Metaverse in Entertainment market, reaching US$ million by the year 2028. As for the Europe Metaverse in Entertainment landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period 2022-2028. In APAC, the growth rates of other notable markets (Japan and South Korea) are projected to be at % and % respectively for the next 6-year period.
Global main Metaverse in Entertainment players cover Aomen City, Epic Games Inc., Hungama Digital Media Entertainment Pvt. Ltd., and Meta Platforms Inc., etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.
This report presents a comprehensive overview, market shares, and growth opportunities of Metaverse in Entertainment market by product type, application, key players and key regions and countries.
Segmentation by type: breakdown data from 2017 to 2022 in Section 2.3; and forecast to 2028 in section 10.7.
Mobile Mobile Platform
PC Mobile Platform
Segmentation by application: breakdown data from 2017 to 2022, in Section 2.4; and forecast to 2028 in section 10.8.
Aldult
Child
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.
Aomen City
Epic Games Inc.
Hungama Digital Media Entertainment Pvt. Ltd.
Meta Platforms Inc.
Niantic Inc.
OverActive Media Corp.
Qualcomm Inc.
Queppelin
Roblox Corp
Tetavi Ltd.
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Metaverse in Entertainment Market Size 2017-2028
2.1.2 Metaverse in Entertainment Market Size CAGR by Region 2017 VS 2022 VS 2028
2.2 Metaverse in Entertainment Segment by Type
2.2.1 Mobile Mobile Platform
2.2.2 PC Mobile Platform
2.3 Metaverse in Entertainment Market Size by Type
2.3.1 Metaverse in Entertainment Market Size CAGR by Type (2017 VS 2022 VS 2028)
2.3.2 Global Metaverse in Entertainment Market Size Market Share by Type (2017-2022)
2.4 Metaverse in Entertainment Segment by Application
2.4.1 Aldult
2.4.2 Child
2.5 Metaverse in Entertainment Market Size by Application
2.5.1 Metaverse in Entertainment Market Size CAGR by Application (2017 VS 2022 VS 2028)
2.5.2 Global Metaverse in Entertainment Market Size Market Share by Application (2017-2022)
3 Metaverse in Entertainment Market Size by Player
3.1 Metaverse in Entertainment Market Size Market Share by Players
3.1.1 Global Metaverse in Entertainment Revenue by Players (2020-2022)
3.1.2 Global Metaverse in Entertainment Revenue Market Share by Players (2020-2022)
3.2 Global Metaverse in Entertainment Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Metaverse in Entertainment by Regions
4.1 Metaverse in Entertainment Market Size by Regions (2017-2022)
4.2 Americas Metaverse in Entertainment Market Size Growth (2017-2022)
4.3 APAC Metaverse in Entertainment Market Size Growth (2017-2022)
4.4 Europe Metaverse in Entertainment Market Size Growth (2017-2022)
4.5 Middle East & Africa Metaverse in Entertainment Market Size Growth (2017-2022)
5 Americas
5.1 Americas Metaverse in Entertainment Market Size by Country (2017-2022)
5.2 Americas Metaverse in Entertainment Market Size by Type (2017-2022)
5.3 Americas Metaverse in Entertainment Market Size by Application (2017-2022)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Metaverse in Entertainment Market Size by Region (2017-2022)
6.2 APAC Metaverse in Entertainment Market Size by Type (2017-2022)
6.3 APAC Metaverse in Entertainment Market Size by Application (2017-2022)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Metaverse in Entertainment by Country (2017-2022)
7.2 Europe Metaverse in Entertainment Market Size by Type (2017-2022)
7.3 Europe Metaverse in Entertainment Market Size by Application (2017-2022)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Metaverse in Entertainment by Region (2017-2022)
8.2 Middle East & Africa Metaverse in Entertainment Market Size by Type (2017-2022)
8.3 Middle East & Africa Metaverse in Entertainment Market Size by Application (2017-2022)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Metaverse in Entertainment Market Forecast
10.1 Global Metaverse in Entertainment Forecast by Regions (2023-2028)
10.1.1 Global Metaverse in Entertainment Forecast by Regions (2023-2028)
10.1.2 Americas Metaverse in Entertainment Forecast
10.1.3 APAC Metaverse in Entertainment Forecast
10.1.4 Europe Metaverse in Entertainment Forecast
10.1.5 Middle East & Africa Metaverse in Entertainment Forecast
10.2 Americas Metaverse in Entertainment Forecast by Country (2023-2028)
10.2.1 United States Metaverse in Entertainment Market Forecast
10.2.2 Canada Metaverse in Entertainment Market Forecast
10.2.3 Mexico Metaverse in Entertainment Market Forecast
10.2.4 Brazil Metaverse in Entertainment Market Forecast
10.3 APAC Metaverse in Entertainment Forecast by Region (2023-2028)
10.3.1 China Metaverse in Entertainment Market Forecast
10.3.2 Japan Metaverse in Entertainment Market Forecast
10.3.3 Korea Metaverse in Entertainment Market Forecast
10.3.4 Southeast Asia Metaverse in Entertainment Market Forecast
10.3.5 India Metaverse in Entertainment Market Forecast
10.3.6 Australia Metaverse in Entertainment Market Forecast
10.4 Europe Metaverse in Entertainment Forecast by Country (2023-2028)
10.4.1 Germany Metaverse in Entertainment Market Forecast
10.4.2 France Metaverse in Entertainment Market Forecast
10.4.3 UK Metaverse in Entertainment Market Forecast
10.4.4 Italy Metaverse in Entertainment Market Forecast
10.4.5 Russia Metaverse in Entertainment Market Forecast
10.5 Middle East & Africa Metaverse in Entertainment Forecast by Region (2023-2028)
10.5.1 Egypt Metaverse in Entertainment Market Forecast
10.5.2 South Africa Metaverse in Entertainment Market Forecast
10.5.3 Israel Metaverse in Entertainment Market Forecast
10.5.4 Turkey Metaverse in Entertainment Market Forecast
10.5.5 GCC Countries Metaverse in Entertainment Market Forecast
10.6 Global Metaverse in Entertainment Forecast by Type (2023-2028)
10.7 Global Metaverse in Entertainment Forecast by Application (2023-2028)

11 Key Players Analysis
11.1 Aomen City
11.1.1 Aomen City Company Information
11.1.2 Aomen City Metaverse in Entertainment Product Offered
11.1.3 Aomen City Metaverse in Entertainment Revenue, Gross Margin and Market Share (2020-2022)
11.1.4 Aomen City Main Business Overview
11.1.5 Aomen City Latest Developments
11.2 Epic Games Inc.
11.2.1 Epic Games Inc. Company Information
11.2.2 Epic Games Inc. Metaverse in Entertainment Product Offered
11.2.3 Epic Games Inc. Metaverse in Entertainment Revenue, Gross Margin and Market Share (2020-2022)
11.2.4 Epic Games Inc. Main Business Overview
11.2.5 Epic Games Inc. Latest Developments
11.3 Hungama Digital Media Entertainment Pvt. Ltd.
11.3.1 Hungama Digital Media Entertainment Pvt. Ltd. Company Information
11.3.2 Hungama Digital Media Entertainment Pvt. Ltd. Metaverse in Entertainment Product Offered
11.3.3 Hungama Digital Media Entertainment Pvt. Ltd. Metaverse in Entertainment Revenue, Gross Margin and Market Share (2020-2022)
11.3.4 Hungama Digital Media Entertainment Pvt. Ltd. Main Business Overview
11.3.5 Hungama Digital Media Entertainment Pvt. Ltd. Latest Developments
11.4 Meta Platforms Inc.
11.4.1 Meta Platforms Inc. Company Information
11.4.2 Meta Platforms Inc. Metaverse in Entertainment Product Offered
11.4.3 Meta Platforms Inc. Metaverse in Entertainment Revenue, Gross Margin and Market Share (2020-2022)
11.4.4 Meta Platforms Inc. Main Business Overview
11.4.5 Meta Platforms Inc. Latest Developments
11.5 Niantic Inc.
11.5.1 Niantic Inc. Company Information
11.5.2 Niantic Inc. Metaverse in Entertainment Product Offered
11.5.3 Niantic Inc. Metaverse in Entertainment Revenue, Gross Margin and Market Share (2020-2022)
11.5.4 Niantic Inc. Main Business Overview
11.5.5 Niantic Inc. Latest Developments
11.6 OverActive Media Corp.
11.6.1 OverActive Media Corp. Company Information
11.6.2 OverActive Media Corp. Metaverse in Entertainment Product Offered
11.6.3 OverActive Media Corp. Metaverse in Entertainment Revenue, Gross Margin and Market Share (2020-2022)
11.6.4 OverActive Media Corp. Main Business Overview
11.6.5 OverActive Media Corp. Latest Developments
11.7 Qualcomm Inc.
11.7.1 Qualcomm Inc. Company Information
11.7.2 Qualcomm Inc. Metaverse in Entertainment Product Offered
11.7.3 Qualcomm Inc. Metaverse in Entertainment Revenue, Gross Margin and Market Share (2020-2022)
11.7.4 Qualcomm Inc. Main Business Overview
11.7.5 Qualcomm Inc. Latest Developments
11.8 Queppelin
11.8.1 Queppelin Company Information
11.8.2 Queppelin Metaverse in Entertainment Product Offered
11.8.3 Queppelin Metaverse in Entertainment Revenue, Gross Margin and Market Share (2020-2022)
11.8.4 Queppelin Main Business Overview
11.8.5 Queppelin Latest Developments
11.9 Roblox Corp
11.9.1 Roblox Corp Company Information
11.9.2 Roblox Corp Metaverse in Entertainment Product Offered
11.9.3 Roblox Corp Metaverse in Entertainment Revenue, Gross Margin and Market Share (2020-2022)
11.9.4 Roblox Corp Main Business Overview
11.9.5 Roblox Corp Latest Developments
11.10 Tetavi Ltd.
11.10.1 Tetavi Ltd. Company Information
11.10.2 Tetavi Ltd. Metaverse in Entertainment Product Offered
11.10.3 Tetavi Ltd. Metaverse in Entertainment Revenue, Gross Margin and Market Share (2020-2022)
11.10.4 Tetavi Ltd. Main Business Overview
11.10.5 Tetavi Ltd. Latest Developments
12 Research Findings and Conclusion

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