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Global Online Games Market Growth (Status and Outlook) 2022-2028

As the global economy mends, the 2021 growth of Online Games will have significant change from previous year. According to our (Intelligence Market Report) latest study, the global Online Games market size is USD million in 2022 from USD 118190 million in 2021, with a change of % between 2021 and 2022. The global Online Games market size will reach USD 269570 million in 2028, growing at a CAGR of 12.5% over the analysis period.
The United States Online Games market is expected at value of US$ million in 2021 and grow at approximately % CAGR during review period. China constitutes a % market for the global Online Games market, reaching US$ million by the year 2028. As for the Europe Online Games landscape, Germany is projected to reach US$ million by 2028 trailing a CAGR of % over the forecast period. In APAC, the growth rates of other notable markets (Japan and South Korea) are projected to be at % and % respectively for the next 5-year period.
Global main Online Games players cover Tencent, Netease, Microsoft, and Sony, etc. In terms of revenue, the global largest two companies occupy a share nearly % in 2021.
This report presents a comprehensive overview, market shares, and growth opportunities of Online Games market by product type, application, key players and key regions and countries.
Segmentation by type: breakdown data from 2017 to 2022 in Section 2.3; and forecast to 2028 in section 10.7.
IOS
Android
Windows
Segmentation by application: breakdown data from 2017 to 2022, in Section 2.4; and forecast to 2028 in section 10.8.
Smartphone & Tablet
PC
TV
Other
This report also splits the market by region: Breakdown data in Chapter 4, 5, 6, 7 and 8.
Americas
United States
Canada
Mexico
Brazil
APAC
China
Japan
Korea
Southeast Asia
India
Australia
Europe
Germany
France
UK
Italy
Russia
Middle East & Africa
Egypt
South Africa
Israel
Turkey
GCC Countries
The report also presents the market competition landscape and a corresponding detailed analysis of the major players in the market. The key players covered in this report: Breakdown data in in Chapter 3.
Tencent
Netease
Microsoft
Sony
Electronic Arts
Sega
Ubisoft
Nintendo
Square Enix
Activision Blizzard Inc.
Gameloft SA
Glu Mobile
Kabam
Rovio Entertainment Ltd.
Supercell Oy
Zynga Inc.
CyberAgent
Walt Disney
Gamevil
1 Scope of the Report
1.1 Market Introduction
1.2 Years Considered
1.3 Research Objectives
1.4 Market Research Methodology
1.5 Research Process and Data Source
1.6 Economic Indicators
1.7 Currency Considered
2 Executive Summary
2.1 World Market Overview
2.1.1 Global Online Games Market Size 2017-2028
2.1.2 Online Games Market Size CAGR by Region 2017 VS 2022 VS 2028
2.2 Online Games Segment by Type
2.2.1 IOS
2.2.2 Android
2.2.3 Windows
2.3 Online Games Market Size by Type
2.3.1 Online Games Market Size CAGR by Type (2017 VS 2022 VS 2028)
2.3.2 Global Online Games Market Size Market Share by Type (2017-2022)
2.4 Online Games Segment by Application
2.4.1 Smartphone & Tablet
2.4.2 PC
2.4.3 TV
2.4.4 Other
2.5 Online Games Market Size by Application
2.5.1 Online Games Market Size CAGR by Application (2017 VS 2022 VS 2028)
2.5.2 Global Online Games Market Size Market Share by Application (2017-2022)
3 Online Games Market Size by Player
3.1 Online Games Market Size Market Share by Players
3.1.1 Global Online Games Revenue by Players (2020-2022)
3.1.2 Global Online Games Revenue Market Share by Players (2020-2022)
3.2 Global Online Games Key Players Head office and Products Offered
3.3 Market Concentration Rate Analysis
3.3.1 Competition Landscape Analysis
3.3.2 Concentration Ratio (CR3, CR5 and CR10) & (2020-2022)
3.4 New Products and Potential Entrants
3.5 Mergers & Acquisitions, Expansion
4 Online Games by Regions
4.1 Online Games Market Size by Regions (2017-2022)
4.2 Americas Online Games Market Size Growth (2017-2022)
4.3 APAC Online Games Market Size Growth (2017-2022)
4.4 Europe Online Games Market Size Growth (2017-2022)
4.5 Middle East & Africa Online Games Market Size Growth (2017-2022)
5 Americas
5.1 Americas Online Games Market Size by Country (2017-2022)
5.2 Americas Online Games Market Size by Type (2017-2022)
5.3 Americas Online Games Market Size by Application (2017-2022)
5.4 United States
5.5 Canada
5.6 Mexico
5.7 Brazil
6 APAC
6.1 APAC Online Games Market Size by Region (2017-2022)
6.2 APAC Online Games Market Size by Type (2017-2022)
6.3 APAC Online Games Market Size by Application (2017-2022)
6.4 China
6.5 Japan
6.6 Korea
6.7 Southeast Asia
6.8 India
6.9 Australia
7 Europe
7.1 Europe Online Games by Country (2017-2022)
7.2 Europe Online Games Market Size by Type (2017-2022)
7.3 Europe Online Games Market Size by Application (2017-2022)
7.4 Germany
7.5 France
7.6 UK
7.7 Italy
7.8 Russia
8 Middle East & Africa
8.1 Middle East & Africa Online Games by Region (2017-2022)
8.2 Middle East & Africa Online Games Market Size by Type (2017-2022)
8.3 Middle East & Africa Online Games Market Size by Application (2017-2022)
8.4 Egypt
8.5 South Africa
8.6 Israel
8.7 Turkey
8.8 GCC Countries
9 Market Drivers, Challenges and Trends
9.1 Market Drivers & Growth Opportunities
9.2 Market Challenges & Risks
9.3 Industry Trends
10 Global Online Games Market Forecast
10.1 Global Online Games Forecast by Regions (2023-2028)
10.1.1 Global Online Games Forecast by Regions (2023-2028)
10.1.2 Americas Online Games Forecast
10.1.3 APAC Online Games Forecast
10.1.4 Europe Online Games Forecast
10.1.5 Middle East & Africa Online Games Forecast
10.2 Americas Online Games Forecast by Country (2023-2028)
10.2.1 United States Online Games Market Forecast
10.2.2 Canada Online Games Market Forecast
10.2.3 Mexico Online Games Market Forecast
10.2.4 Brazil Online Games Market Forecast
10.3 APAC Online Games Forecast by Region (2023-2028)
10.3.1 China Online Games Market Forecast
10.3.2 Japan Online Games Market Forecast
10.3.3 Korea Online Games Market Forecast
10.3.4 Southeast Asia Online Games Market Forecast
10.3.5 India Online Games Market Forecast
10.3.6 Australia Online Games Market Forecast
10.4 Europe Online Games Forecast by Country (2023-2028)
10.4.1 Germany Online Games Market Forecast
10.4.2 France Online Games Market Forecast
10.4.3 UK Online Games Market Forecast
10.4.4 Italy Online Games Market Forecast
10.4.5 Russia Online Games Market Forecast
10.5 Middle East & Africa Online Games Forecast by Region (2023-2028)
10.5.1 Egypt Online Games Market Forecast
10.5.2 South Africa Online Games Market Forecast
10.5.3 Israel Online Games Market Forecast
10.5.4 Turkey Online Games Market Forecast
10.5.5 GCC Countries Online Games Market Forecast
10.6 Global Online Games Forecast by Type (2023-2028)
10.7 Global Online Games Forecast by Application (2023-2028)

11 Key Players Analysis
11.1 Tencent
11.1.1 Tencent Company Information
11.1.2 Tencent Online Games Product Offered
11.1.3 Tencent Online Games Revenue, Gross Margin and Market Share (2020-2022)
11.1.4 Tencent Main Business Overview
11.1.5 Tencent Latest Developments
11.2 Netease
11.2.1 Netease Company Information
11.2.2 Netease Online Games Product Offered
11.2.3 Netease Online Games Revenue, Gross Margin and Market Share (2020-2022)
11.2.4 Netease Main Business Overview
11.2.5 Netease Latest Developments
11.3 Microsoft
11.3.1 Microsoft Company Information
11.3.2 Microsoft Online Games Product Offered
11.3.3 Microsoft Online Games Revenue, Gross Margin and Market Share (2020-2022)
11.3.4 Microsoft Main Business Overview
11.3.5 Microsoft Latest Developments
11.4 Sony
11.4.1 Sony Company Information
11.4.2 Sony Online Games Product Offered
11.4.3 Sony Online Games Revenue, Gross Margin and Market Share (2020-2022)
11.4.4 Sony Main Business Overview
11.4.5 Sony Latest Developments
11.5 Electronic Arts
11.5.1 Electronic Arts Company Information
11.5.2 Electronic Arts Online Games Product Offered
11.5.3 Electronic Arts Online Games Revenue, Gross Margin and Market Share (2020-2022)
11.5.4 Electronic Arts Main Business Overview
11.5.5 Electronic Arts Latest Developments
11.6 Sega
11.6.1 Sega Company Information
11.6.2 Sega Online Games Product Offered
11.6.3 Sega Online Games Revenue, Gross Margin and Market Share (2020-2022)
11.6.4 Sega Main Business Overview
11.6.5 Sega Latest Developments
11.7 Ubisoft
11.7.1 Ubisoft Company Information
11.7.2 Ubisoft Online Games Product Offered
11.7.3 Ubisoft Online Games Revenue, Gross Margin and Market Share (2020-2022)
11.7.4 Ubisoft Main Business Overview
11.7.5 Ubisoft Latest Developments
11.8 Nintendo
11.8.1 Nintendo Company Information
11.8.2 Nintendo Online Games Product Offered
11.8.3 Nintendo Online Games Revenue, Gross Margin and Market Share (2020-2022)
11.8.4 Nintendo Main Business Overview
11.8.5 Nintendo Latest Developments
11.9 Square Enix
11.9.1 Square Enix Company Information
11.9.2 Square Enix Online Games Product Offered
11.9.3 Square Enix Online Games Revenue, Gross Margin and Market Share (2020-2022)
11.9.4 Square Enix Main Business Overview
11.9.5 Square Enix Latest Developments
11.10 Activision Blizzard Inc.
11.10.1 Activision Blizzard Inc. Company Information
11.10.2 Activision Blizzard Inc. Online Games Product Offered
11.10.3 Activision Blizzard Inc. Online Games Revenue, Gross Margin and Market Share (2020-2022)
11.10.4 Activision Blizzard Inc. Main Business Overview
11.10.5 Activision Blizzard Inc. Latest Developments
11.11 Gameloft SA
11.11.1 Gameloft SA Company Information
11.11.2 Gameloft SA Online Games Product Offered
11.11.3 Gameloft SA Online Games Revenue, Gross Margin and Market Share (2020-2022)
11.11.4 Gameloft SA Main Business Overview
11.11.5 Gameloft SA Latest Developments
11.12 Glu Mobile
11.12.1 Glu Mobile Company Information
11.12.2 Glu Mobile Online Games Product Offered
11.12.3 Glu Mobile Online Games Revenue, Gross Margin and Market Share (2020-2022)
11.12.4 Glu Mobile Main Business Overview
11.12.5 Glu Mobile Latest Developments
11.13 Kabam
11.13.1 Kabam Company Information
11.13.2 Kabam Online Games Product Offered
11.13.3 Kabam Online Games Revenue, Gross Margin and Market Share (2020-2022)
11.13.4 Kabam Main Business Overview
11.13.5 Kabam Latest Developments
11.14 Rovio Entertainment Ltd.
11.14.1 Rovio Entertainment Ltd. Company Information
11.14.2 Rovio Entertainment Ltd. Online Games Product Offered
11.14.3 Rovio Entertainment Ltd. Online Games Revenue, Gross Margin and Market Share (2020-2022)
11.14.4 Rovio Entertainment Ltd. Main Business Overview
11.14.5 Rovio Entertainment Ltd. Latest Developments
11.15 Supercell Oy
11.15.1 Supercell Oy Company Information
11.15.2 Supercell Oy Online Games Product Offered
11.15.3 Supercell Oy Online Games Revenue, Gross Margin and Market Share (2020-2022)
11.15.4 Supercell Oy Main Business Overview
11.15.5 Supercell Oy Latest Developments
11.16 Zynga Inc.
11.16.1 Zynga Inc. Company Information
11.16.2 Zynga Inc. Online Games Product Offered
11.16.3 Zynga Inc. Online Games Revenue, Gross Margin and Market Share (2020-2022)
11.16.4 Zynga Inc. Main Business Overview
11.16.5 Zynga Inc. Latest Developments
11.17 CyberAgent
11.17.1 CyberAgent Company Information
11.17.2 CyberAgent Online Games Product Offered
11.17.3 CyberAgent Online Games Revenue, Gross Margin and Market Share (2020-2022)
11.17.4 CyberAgent Main Business Overview
11.17.5 CyberAgent Latest Developments
11.18 Walt Disney
11.18.1 Walt Disney Company Information
11.18.2 Walt Disney Online Games Product Offered
11.18.3 Walt Disney Online Games Revenue, Gross Margin and Market Share (2020-2022)
11.18.4 Walt Disney Main Business Overview
11.18.5 Walt Disney Latest Developments
11.19 Gamevil
11.19.1 Gamevil Company Information
11.19.2 Gamevil Online Games Product Offered
11.19.3 Gamevil Online Games Revenue, Gross Margin and Market Share (2020-2022)
11.19.4 Gamevil Main Business Overview
11.19.5 Gamevil Latest Developments
12 Research Findings and Conclusion

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