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Global Volumetric Video Market Size study, by Application (Sports, Events, and Entertainment, Medical, Education and Training, Signage and Advertisement, Others), by Volumetric Capture (Hardware, Camera Units, Processing Units, Software, Services) and Regional Forecasts 2021-2027

Global Volumetric Video Market is valued at approximately USD 1.30 billion in 2020 and is anticipated to grow with a healthy growth rate of more than 26.00 % over the forecast period 2021-2027. Volumetric video is a field of a media production technique that captures a three-dimensional space such as a place, person or any object. Volumetrically captured objects, environment, and living entities can be transferred to the web, mobile or virtual world for natural 3D viewing. Growing e-commerce sector, rise in match viewing experience has led to the adoption of Volumetric video across the forecast period. For Instance: In April 2021, Arcturus and Japanese clothing brand ANAYI redefined online shopping. To highlight its new Spring and Summer Collection 2021, ANAYI released 19 original volumetric videos. Also, with the Potential of volumetric video in teleconferencing, the adoption & demand for Volumetric videos is likely to increase the market growth during the forecast period. However, high costs impede the growth of the market over the forecast period of 2021-2027.

The key regions considered for the global Volumetric video market study include Asia Pacific, North America, Europe, Latin America and Rest of the World. North America is the leading region across the world in terms of market share owing to the increasing adoption of augmented reality technology. Whereas, Asia-Pacific is also anticipated to exhibit the highest growth rate over the forecast period 2021-2027. Factors such as growing number of professional creative studios and the increasing adoption of volumetric video in sports, events and entertainment, and signage & advertisement application would create lucrative growth prospects for the Volumetric video market across Asia-Pacific region.

Major market players included in this report are:
Canon Inc. (US)
Microsoft Corporation (US)
Intel Corporation (US)
4Dviews (France)
8i (New Zealand)
Google LLC (US)
Unity Technologies (US)
IO Industries Inc, (Canada)
Stereolabs Inc. (US)
Verizon Communications (US)
The objective of the study is to define market sizes of different segments & countries in recent years and to forecast the values to the coming eight years. The report is designed to incorporate both qualitative and quantitative aspects of the industry within each of the regions and countries involved in the study. Furthermore, the report also caters the detailed information about the crucial aspects such as driving factors & challenges which will define the future growth of the market. Additionally, the report shall also incorporate available opportunities in micro markets for stakeholders to invest along with the detailed analysis of competitive landscape and product offerings of key players. The detailed segments and sub-segment of the market are explained below:
By Application:
Sports, Events, and Entertainment
Medical
Education and Training
Signage and Advertisement
Others
By Volumetric Capture:
Hardware
Camera Units
Processing Units
Software
Services
By Region:
North America
U.S.
Canada
Europe
UK
Germany
France
Spain
Italy
ROE

Asia Pacific
China
India
Japan
Australia
South Korea
RoAPAC
Latin America
Brazil
Mexico
Rest of the World

Furthermore, years considered for the study are as follows:

Historical year – 2018, 2019
Base year – 2020
Forecast period – 2021 to 2027

Target Audience of the Global Volumetric Video Market in Market Study:

Key Consulting Companies & Advisors
Large, medium-sized, and small enterprises
Venture capitalists
Value-Added Resellers (VARs)
Third-party knowledge providers
Investment bankers
Investors
Chapter 1. Executive Summary
1.1. Market Snapshot
1.2. Global & Segmental Market Estimates & Forecasts, 2019-2027 (USD Billion)
1.2.1. Global Volumetric Video Market, by Region, 2019-2027 (USD Billion)
1.2.2. Global Volumetric Video Market, by Application, 2019-2027 (USD Billion)
1.2.3. Global Volumetric Video Market, by Volumetric Capture, 2019-2027 (USD Billion)
1.3. Key Trends
1.4. Estimation Methodology
1.5. Research Assumption
Chapter 2. Global Volumetric Video Market Definition and Scope
2.1. Objective of the Study
2.2. Market Definition & Scope
2.2.1. Scope of the Study
2.2.2. Industry Evolution
2.3. Years Considered for the Study
2.4. Currency Conversion Rates
Chapter 3. Global Volumetric Video Market Dynamics
3.1. Volumetric Video Market Impact Analysis (2019-2027)
3.1.1. Market Drivers
3.1.1.1. Growing e-commerce sector
3.1.1.2. Rise in match viewing experience
3.1.2. Market Challenges
3.1.2.1. High costs
3.1.3. Market Opportunities
3.1.3.1. Potential of volumetric video in teleconferencing
Chapter 4. Global Volumetric Video Market Industry Analysis
4.1. Porter’s 5 Force Model
4.1.1. Bargaining Power of Suppliers
4.1.2. Bargaining Power of Buyers
4.1.3. Threat of New Entrants
4.1.4. Threat of Substitutes
4.1.5. Competitive Rivalry
4.1.6. Futuristic Approach to Porter’s 5 Force Model (2018-2027)
4.2. PEST Analysis
4.2.1. Political
4.2.2. Economical
4.2.3. Social
4.2.4. Technological
4.3. Investment Adoption Model
4.4. Analyst Recommendation & Conclusion
4.5. Top investment opportunity
4.6. Top winning strategies
Chapter 5. Risk Assessment: COVID-19 Impact
5.1.1. Assessment of the overall impact of COVID-19 on the industry
5.1.2. Pre COVID-19 and post COVID-19 market scenario
Chapter 6. Global Volumetric Video Market, by Application
6.1. Market Snapshot
6.2. Global Volumetric Video Market by Application, Performance - Potential Analysis
6.3. Global Volumetric Video Market Estimates & Forecasts by Application, 2018-2027 (USD Billion)
6.4. Volumetric Video Market, Sub Segment Analysis
6.4.1. Sports, Events, and Entertainment
6.4.2. Medical
6.4.3. Education and Training
6.4.4. Signage and Advertisement
6.4.5. Others
Chapter 7. Global Volumetric Video Market, by Volumetric Capture
7.1. Market Snapshot
7.2. Global Volumetric Video Market by Volumetric Capture, Performance - Potential Analysis
7.3. Global Volumetric Video Market Estimates & Forecasts by Volumetric Capture, 2018-2027 (USD Billion)
7.4. Volumetric Video Market, Sub Segment Analysis
7.4.1. Hardware
7.4.2. Camera Units
7.4.3. Processing Units
7.4.4. Software
7.4.5. Services
Chapter 8. Global Volumetric Video Market, Regional Analysis
8.1. Volumetric Video Market, Regional Market Snapshot
8.2. North America Volumetric Video Market
8.2.1. U.S. Volumetric Video Market
8.2.1.1. Application breakdown estimates & forecasts, 2018-2027
8.2.1.2. Volumetric Capture breakdown estimates & forecasts, 2018-2027
8.2.2. Canada Volumetric Video Market
8.3. Europe Volumetric Video Market Snapshot
8.3.1. U.K. Volumetric Video Market
8.3.2. Germany Volumetric Video Market
8.3.3. France Volumetric Video Market
8.3.4. Spain Volumetric Video Market
8.3.5. Italy Volumetric Video Market
8.3.6. Rest of Europe Volumetric Video Market
8.4. Asia-Pacific Volumetric Video Market Snapshot
8.4.1. China Volumetric Video Market
8.4.2. India Volumetric Video Market
8.4.3. Japan Volumetric Video Market
8.4.4. Australia Volumetric Video Market
8.4.5. South Korea Volumetric Video Market
8.4.6. Rest of Asia Pacific Volumetric Video Market
8.5. Latin America Volumetric Video Market Snapshot
8.5.1. Brazil Volumetric Video Market
8.5.2. Mexico Volumetric Video Market
8.6. Rest of The World Volumetric Video Market

Chapter 9. Competitive Intelligence
9.1. Top Market Strategies
9.2. Company Profiles
9.2.1. Canon Inc. (US)
9.2.1.1. Key Information
9.2.1.2. Overview
9.2.1.3. Financial (Subject to Data Availability)
9.2.1.4. Product Summary
9.2.1.5. Recent Developments
9.2.2. Microsoft Corporation (US)
9.2.3. Intel Corporation (US)
9.2.4. 4Dviews (France)
9.2.5. 8i (New Zealand)
9.2.6. Google LLC (US)
9.2.7. Unity Technologies (US)
9.2.8. IO Industries Inc, (Canada)
9.2.9. Stereolabs Inc. (US)
9.2.10. Verizon Communications (US)
Chapter 10. Research Process
10.1. Research Process
10.1.1. Data Mining
10.1.2. Analysis
10.1.3. Market Estimation
10.1.4. Validation
10.1.5. Publishing
10.2. Research Attributes
10.3. Research Assumption

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